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PathFinder3D

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Devlog

  • Starting to modelling own cars and enviroment assets
    March 26, 2020 by MrMiepo#update, #cars, #blender, #model, #unity
    After weeks / month of still standing due to new job as webdeveloper and restarting with unity some weeks ago, I started today modelling some cars for the game. Not sure at the moment, how to connec... Continue reading
  • UPDATE save, load & reset
    October 14, 2019 by MrMiepo#update, #car, #3d, #unity, #unity3d, #pathfinder, #PathFinder3D, #meplayitonline, #puzzle, #puzzlegame, #trees, #nature, #riddles
    [UPDATE 2019-14-10] Adding options-screen (option to reset the game) Adding default level data Save & Load level data local Adding collected stars to the level buttons Today in my stream I started int... Continue reading
  • First pre-alpha-test-version
    October 02, 2019 by MrMiepo#3d, #puzzle, #puzzlegame, #driving, #first project, #early access, #unity, #unity3d, #car
    Here is the first playable alpha version of my first 3D game creating with Unity. The idea is from a 2D puzzle game I made some years ago. It's started as testproject learning Unity and getting more... Continue reading
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